These sculptural entities, toys, and avatars, morph into our own imaginary bodies, celebrating the uncanny while becoming vessels for self-discovery and transcendence.Since the early stages of my art practice, I have pondered the emergence of non-human entities, our technological 'Other,' as newly created beings born from knowledge, technology, and imagination.

Genres and species blend into sculptural entities and avatars that simultaneously represent us, becoming our protectors and our ultimate 'Other.'In the immersive tapestry of the digital realm, where genres and species intertwine, "Desktop Toys" appears as an avant-garde exploration of the self, our protectors, and the elusive 'Other.' It beckons us to unravel the layers of representation, a poetic dance of raw emotions and speculative digital objects, blending and reshaping our perceived realities.Some of the images are made with the help of generative AI primarily utilizing original artworks from my prior Unity3D and Blender projects as their inputs, in addition to prompts.

desktoptoys